An Update On #WIP Novel “Dead Highway”

It’s been a long time since I wrote anything about my progress on the novel I started in graduate school. I admit I’ve written a couple of chapters, but I haven’t gotten very far. This is for a few reasons. One, I’ve been writing my games for the past two years. Two, since writing them, I’ve come to realize I don’t like the direction my novel is headed. I know the endgame, and I like the start. The middle, however, is just not to the standard I like since writing full-length stories for interactive fiction.

  • The original plan feels like filler. I don’t believe my characters will develop as I need them to, nor will they be put in situations that really help their arc.
  • I feel that arriving at the endgame in the original way sounds, I don’t know, ridiculous. It’s too much coincidence, not enough logic.
  • The reason behind the outbreak and the person that caused it matter. I tire of zombie works that don’t have an origin. That has to be presented earlier than I planned, I think.
  • I don’t always like novels that flip between perspectives, but I’m wondering if that would be beneficial here. Still, again, those have to be done right. Can I do it? I don’t know.

Plainly put, I am stuck. Having written longer works now, I have an idea of pacing and purpose. I know better now what works than before. And I just don’t think I’ve found the “it” factor for this.

Perhaps I need to change my plans. Maybe it will become a shorter novel, all wrapped up quickly rather than the multi-book work I hoped. I do not know. The thing is, I have that itch to write outside of Fragmented. I want to visit a character I created before the novel. A character named Morrigan and her crazy, supernatural world. At the same time, I feel that means I’ve given up on “Dead Highway.” I’m not ready to do that quite yet.

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